Game Rules and Game Times
Hairy Yak Productions :: Upcoming Events :: WW2 - Indiana Jones and the Scepter of Seth NEW DATE TO BE SET
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Game Rules and Game Times
TIMES
You can get on site from just after 8am if you are early there is a maccies just before you drive through npf to get to fireball , they are used to folks in camo so dont be afraid to have a brekkie.
You can not get on site after 9.15 as once the paintball starts there is no way through , likewise you can not leave the site till 4.30 except in the case of emergency. so please take this into account.
briefing will be at 9.45 am sharp.
game start will be at 10.00 sharp.
End ex will be 4pm
game as it stands will run from 10-12.30 lunch then will go on till 4pm
RULES
HITS
A hit is when a bb strikes you on any part of your body or webbing etc , a hit on a weapon will render it useless ( You need to shout weapon hit aloud ) and you must use your back up side arm if that is shot you must return to your base to fix it (do not have to sign kia just return to it).
There is no bang rule etc and no knife kill rule its a plain shoot em to kill em except for .....
Grenades / Mines / Explosives - any 1 who is within 5m of any of these going off is dead and needs a full regen at a base - A grenade is pea grenade / flashbang ( BFGs ARE BANNED AT THIS EVENT AT THIS TIME SORRY FOR ANY HASSLES ) - Mines are only placed before the game and are not choosy who they kill so be aware and look out for the mine signs. Explosives are just remote pyros which are only going to be objective related and will depend on my remote detenators working as hoped (not got to test yet)
Smoke grenades can also be used but have no kill value
GUNS
FPS LIMITS ARE 328 + 10 VARIANCE MAX = 360 FPS MAX LIMIT ON ALL GUNS !
All guns will have a chrono in the morning and will be random chronos during the day , any gun over the 360 max limited can not be used at all , and any found in game may have the player removed from the game with no refunds.
AEGS - Any aeg is fine however if the gun is not a WW2 replica then you will be limited to semi only.
SUPPORT -Any WW 2 support weapon is fine however you need to be prone when firing or on a fixed location. NO Modern Support Weapons
SNIPER - Sniper rifles are welcome please be aware of the fps as it the same across the board
AMMO
Each player may only carry with them a maximum of 400 rounds for their main weapon and a pistol with a total of 3 mags max as a backup and 2 grenades, you can however re-arm at your base , at the start of the day you will need to take any ammo etc upto your base , you can NOT refill ammo at the safe zone if needed you can get ammo from the safe zone and take back to your base. No loose ammo to be carried in either bottles speed loaders etc , unless permission given first like if you use a main gun with 15 round mags etc.
Support Gunners may carry 2,500 rounds however can only fire from a fixed or prone position. Only ww2 support weapons allowed.
MEDIC RULES
Each side will be issued with limited medics and players may only be medic`d twice before having to regen.
once hit you shout hit and can call for a medic (Sani if on the axis side) if a medic comes he can heal you with a count of 10 , once you have taken your third hit you must return to your base to regen or the centre base if you control it.
If you are hit and a medic does not get to you within 5 mins then your wounds bleed out and you need to regen. Once you Bleed out you are Kia does not matter if you find a medic you must return to base and sign the kia form
If you need to regen you must return to your base and mark your name on the KIA sheet once done you may return to action.
RADIOS
Only the 2 officers from each side will have radios, no other troops will carry 1
LUNCH
lunch will be served in the safe zone at approx 12.30
OBJECTIVES
Will be given out in the morning , some will lead to others and some will be open for the full day , further objectives will be issued in the afternoon.
CAPTURING A PLAYER
Every player can be captured during the day once , the 1st and 2nd in command = big victory points and if you can do the entire team = bonus victory points Smile
Players can be captured by 2 methods - 1) if they are realy sneaky and they place a hand on your shoulder 2) if you are hit and they get one of there medics to heal you , you are captured.
When captured you must follow them to there base camp , if for some reason there is none of the enemy within 5 meters (ie they all been shot or have run off) you are free , thou you must move at a reasonable pace and not slow down etc to try and fall behind. While you are captured you still fall within the hit rules. upon reaching the enemy base camp (only the main camp) you sign your name on the captured sheet and you are free to return to the game once you have completed a regen at your own base (jump to it)
if you are enemy has captured you before and try to capture you again , then you can inform them so not to waste both of your time , please only say this if it is true - cheats will be kicked off site.
You can get on site from just after 8am if you are early there is a maccies just before you drive through npf to get to fireball , they are used to folks in camo so dont be afraid to have a brekkie.
You can not get on site after 9.15 as once the paintball starts there is no way through , likewise you can not leave the site till 4.30 except in the case of emergency. so please take this into account.
briefing will be at 9.45 am sharp.
game start will be at 10.00 sharp.
End ex will be 4pm
game as it stands will run from 10-12.30 lunch then will go on till 4pm
RULES
HITS
A hit is when a bb strikes you on any part of your body or webbing etc , a hit on a weapon will render it useless ( You need to shout weapon hit aloud ) and you must use your back up side arm if that is shot you must return to your base to fix it (do not have to sign kia just return to it).
There is no bang rule etc and no knife kill rule its a plain shoot em to kill em except for .....
Grenades / Mines / Explosives - any 1 who is within 5m of any of these going off is dead and needs a full regen at a base - A grenade is pea grenade / flashbang ( BFGs ARE BANNED AT THIS EVENT AT THIS TIME SORRY FOR ANY HASSLES ) - Mines are only placed before the game and are not choosy who they kill so be aware and look out for the mine signs. Explosives are just remote pyros which are only going to be objective related and will depend on my remote detenators working as hoped (not got to test yet)
Smoke grenades can also be used but have no kill value
GUNS
FPS LIMITS ARE 328 + 10 VARIANCE MAX = 360 FPS MAX LIMIT ON ALL GUNS !
All guns will have a chrono in the morning and will be random chronos during the day , any gun over the 360 max limited can not be used at all , and any found in game may have the player removed from the game with no refunds.
AEGS - Any aeg is fine however if the gun is not a WW2 replica then you will be limited to semi only.
SUPPORT -Any WW 2 support weapon is fine however you need to be prone when firing or on a fixed location. NO Modern Support Weapons
SNIPER - Sniper rifles are welcome please be aware of the fps as it the same across the board
AMMO
Each player may only carry with them a maximum of 400 rounds for their main weapon and a pistol with a total of 3 mags max as a backup and 2 grenades, you can however re-arm at your base , at the start of the day you will need to take any ammo etc upto your base , you can NOT refill ammo at the safe zone if needed you can get ammo from the safe zone and take back to your base. No loose ammo to be carried in either bottles speed loaders etc , unless permission given first like if you use a main gun with 15 round mags etc.
Support Gunners may carry 2,500 rounds however can only fire from a fixed or prone position. Only ww2 support weapons allowed.
MEDIC RULES
Each side will be issued with limited medics and players may only be medic`d twice before having to regen.
once hit you shout hit and can call for a medic (Sani if on the axis side) if a medic comes he can heal you with a count of 10 , once you have taken your third hit you must return to your base to regen or the centre base if you control it.
If you are hit and a medic does not get to you within 5 mins then your wounds bleed out and you need to regen. Once you Bleed out you are Kia does not matter if you find a medic you must return to base and sign the kia form
If you need to regen you must return to your base and mark your name on the KIA sheet once done you may return to action.
RADIOS
Only the 2 officers from each side will have radios, no other troops will carry 1
LUNCH
lunch will be served in the safe zone at approx 12.30
OBJECTIVES
Will be given out in the morning , some will lead to others and some will be open for the full day , further objectives will be issued in the afternoon.
CAPTURING A PLAYER
Every player can be captured during the day once , the 1st and 2nd in command = big victory points and if you can do the entire team = bonus victory points Smile
Players can be captured by 2 methods - 1) if they are realy sneaky and they place a hand on your shoulder 2) if you are hit and they get one of there medics to heal you , you are captured.
When captured you must follow them to there base camp , if for some reason there is none of the enemy within 5 meters (ie they all been shot or have run off) you are free , thou you must move at a reasonable pace and not slow down etc to try and fall behind. While you are captured you still fall within the hit rules. upon reaching the enemy base camp (only the main camp) you sign your name on the captured sheet and you are free to return to the game once you have completed a regen at your own base (jump to it)
if you are enemy has captured you before and try to capture you again , then you can inform them so not to waste both of your time , please only say this if it is true - cheats will be kicked off site.
Hairy Yak Productions :: Upcoming Events :: WW2 - Indiana Jones and the Scepter of Seth NEW DATE TO BE SET
Page 1 of 1
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